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portada Agile Game Development With Scrum (Addison-Wesley Signature Series (Cohn))
Formato
Libro Físico
Editorial
Categoría
Computadoras y Tecnología
Año
2010
Idioma
Inglés
N° páginas
340
Encuadernación
Tapa Blanda
ISBN
9780321618528
ISBN13
9780321618528
N° edición
01

Agile Game Development With Scrum (Addison-Wesley Signature Series (Cohn))

Clinton Keith (Autor) · Addison-Wesley · Tapa Blanda

Agile Game Development With Scrum (Addison-Wesley Signature Series (Cohn)) - Clinton Keith

Computadoras y tecnología

Sin Stock

Reseña del libro "Agile Game Development With Scrum (Addison-Wesley Signature Series (Cohn))"

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, andDeliver Better Games Faster, On Budget—And Make Game Development Fun Again!Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.Coverage includesUnderstanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processesIncreasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

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